My level is comprised of a solid object and there are multiple areas of the level that I would like to hide from the players view, since its one object I’m not sure how to occlude these parts from the players view using the methods available, I could be wrong since I don’t really know much about occlusion methods in ue4, but any help would be appreciated. Thanks!
I’m not sure I get what you mean. But, if everything is one object it might be easier to break it into smallers ones.
Failing that, what about having different materials on that one object? Then at least you could just make some parts transparent etc.
Yikes, that might be a problem. Sorry, don’t know of a way…
No problem, I’ll figure something out.
