Hi folks, I’m a total lighting noob in unreal. So bear with my noobness. I’ve been able to successfully make POC games in unreal, they visually look like crap and I’m now trying to get a grip of some techincal art and right now my focus is lighting.
Does anyone here know how to achieve a good lighting set for a card/board game in unreal engine? So in the game I’ve designed, I haven’t yet decided on an art style because I’m still learning how to do technical art in unreal engine and I want to get a foothold on some of the basics before I commit to any style so I know I can pull it off. But the game’s characters & visuals are heavily inspired by movies like Despicable Me and Bad Guys.
Please note all the art you see here is completely placeholder and not representative of anything. I’m just trying to learn lighting.
I would love to achieve good lighting found in games like Hearthstone, Marvel Snap, Pokemon TCG, etc. What I like about the lighting in these games is it shows off the art really well, it shows off the 3d effects, particle effects, emissive effects, and parallax tilt effects well. It doesn’t show any weird glares (like I have, see below).
I’ve been learning about lighting, and I did a few tutorials, but I’m not sure how best to apply this to a card/board game. Here is a lighting reference I was going with when making the below lighting rig. Not saying it’s correct, it’s just what I was referencing. I put 3 lights above the board facing down at various angles. I’ve tried tinkering with them a bit I’m not really sure what I’m doing. There seems to be a big glare and possibly some reflection. I’ve seen that I can do things like disable shadows to help flatten things out if that’s what I want. But I’m not sure what to do about the glare. See below
Test game board with a graphical background
Test game board with a plane background
I added those various materials to the board to help me see how the lighting behaves, they will be deleted.
3 overhead light setup
Does any of this at all look correct? Or would you recommend something different? Or how can I improve my current setup? So my next thing I was planning on doing is to read up more about lighting to see how I can tweak to get a desired lighting for my game.
Question: Is putting Images (card art) on a Widget within my (Actor) the right thing to do? Or should my images (card art) always be on a Material? I’ve read the glare can be fixed via changing materials but if my card art is on a widget maybe that won’t work for me? I don’t know if an actor’s material overwrites/overdraws what’s on the widget. I haven’t tried that yet. So far in all of my unreal POCs I’ve created cards as Actors that contain Widgets and the widget has an Image built into it. Is good or bad or any reason with regard to lighting?





