I am trying to create a blueprint class that I can place in my levels to operate as “Dark Zones”
This class will just be a simple blueprint class with a post process and a box collision.
On construction it sets values of a material parameter collection for the boxs orgin point and the box extent.
I then Want to take this data into my material to use in the post process material to determine if a pixel is in the bounds or not.
Below is a picture of my Material. I am new to materials and need some guidance on how to achieving making everything in the box effected by the post process and making the area dark.
Thanks