HELP! UE5.4 White dots on viewport and in the movie render queue

Hi everyone, I’m having some trouble with these white dots.
I ran a few tests ; at first it seemed like the issue only appeared on brick-type meshes, but it’s actually present on other mesh types too, like skeletal mesh.
Based on my testing, the problem seems related to anti-aliasing , and it’s not exclusive to Nanite meshes.

If I use DLSS or the command r.ForceAllRayTracingEffects, the issue disappears , BUT:

With r.ForceAllRayTracingEffects

  1. VFX disappear
  2. Eye occlusion on the Metahuman stops working.

With DLSS feels more like a workaround than a real solution. I don’t see why I should have to enable DLSS in the movie render queue just to render. Also, during rendering, textures sometimes drop to low resolution with this method.
If i change TSR to TAA the white dots becomes black

Can someone help me, please?