Hi everyone, I’m having some trouble with these white dots.
I ran a few tests ; at first it seemed like the issue only appeared on brick-type meshes, but it’s actually present on other mesh types too, like skeletal mesh.
Based on my testing, the problem seems related to anti-aliasing , and it’s not exclusive to Nanite meshes.
If I use DLSS or the command r.ForceAllRayTracingEffects
, the issue disappears , BUT:
With r.ForceAllRayTracingEffects
- VFX disappear
- Eye occlusion on the Metahuman stops working.
With DLSS feels more like a workaround than a real solution. I don’t see why I should have to enable DLSS in the movie render queue just to render. Also, during rendering, textures sometimes drop to low resolution with this method.
If i change TSR to TAA the white dots becomes black
Can someone help me, please?