Ok so this tool works great for quickly creating forests but there are a few problems I’m running into that I hope can be easily solved.
1- There seems to be a limit to just how many different types of static meshes you can add. I’m finding it gets stuck when Resimulating to update your scene with even just 5-6 different models. I’m not even making the foliage that dense yet Unreal gets stuck and I have to force quit and restart.
2- The Procedural Foliage Blocking works great but it takes so long to place especially if you are creating a long winding road going through the mountains and using the volumes to prevent trees from spawning on it.
I really love the clumping feature though. I initially tried just painting the foliage but I didn’t like how it was looking or the time it took to cover such a large area. I don’t think painting foliage has a clumping feature as far as I can tell.