Help please with this weird lighting/shadow issue! This effect happens in somewhat dark areas of my game, any ideas how to fix it?

Hey everyone,
Thanks for taking the time to check out this problem, any help is really appreciated!

Video with the problem:

Things I’ve tried and more info:

  • Unreal Engine 5 using Lumen.

  • This pyramid is attached to the player.

  • Different projects, levels, lightings so it’s not related to my current environment.

  • Changed all ray tracing/lighting options in post process and project settings.

  • Changed virtual shadows settings.

  • Changed mesh bounds scale.

  • Changed AA settings.

Hey there @fbhfarbadhay! This is a bit of an ongoing thing involving what others believe to be mesh distance fields and Lumen. I’d solved this for a couple of cases with AA or PP tweaks but in your case you’d already tried all that. It’d be easier if I could recreate the ghosting to even near the level many users experience but I’ve tried to no avail. A thread with a bit more insight but no solution: