Hello! I hope you’re well.
I’m trying to create a realistic and optimized forest scene in UEFN: something as visually immersive as the images, with good lighting, foliage, trees, and a natural environment. But I’m struggling to get the result I want, especially with the lighting and foliage settings. I’d greatly appreciate any guidance or recommendations on how to achieve this.
So far, what I’ve done is:
I started by migrating assets from Megascans projects like Medieval Village and European Beech to my UEFN project.
After migrating and placing the assets, when I tried to log into Fortnite, UEFN would crash. I would get a screen saying “Make Assets Private,” and nothing would work properly.
So I deleted everything and decided to try using assets from the Fab marketplace directly in UEFN, as they should be compatible.
I imported some assets, and everything looked good when I dragged them into the scene: materials and meshes appeared correctly. But when using Foliage Mode, only the static mesh appeared, with no textures or materials.
Another issue is that Fab for UEFN doesn’t offer full trees, only trunks or partial assets, so I used them only to test the workflow.
I also noticed that in Epic’s The Forest Guardian map, the foliage and lighting are very realistic, although performance is significantly reduced.
In conclusion, I would like to know how to:
- Create a realistic and optimized forest scene in UEFN
- Manage lighting properly for natural results
- Find the best assets for foliage, trees, and the environment
- Avoid issues such as materials not displaying in foliage mode
I would appreciate any help or suggestions. Thank you very much!