I tried everything like changing the exposure settings, deleting/replacing all the lights, changing my renders settings but my renders results like there is a big skylight (with pathtracing and lumen)
Update : The problem seems to appear when a directional light is present in the scene, when I remove it or replace it with another type of light the rendering matches what I see in the viewport
I do not know what to do
The rendered result should be looking alright when played back, it’s just the render preview window that shows it brighter than it is.
You need to add your directional light to your sequencer and add an “Actor hidden in game” track to it. Uncheck the “Visibility” box to make it red and normally it should not be a problem for rendering.
Hiding an element of your outliner does not work when you render with Movie Render Queue (which is the equivalent of launching “Play”)
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