So when I move the camera or the light I see a weird glitch where the volumetric cloud show up before the fog. I have volumetric Fog turned on and Fog Density to a very high amount(15).
Alright, after a lot of digging around, I found out it was a rendering of volumetric fog issue. It can be fixed by setting VolumetricRenderTarget to 3 or 4 in console, 0 and 1 won’t work.
like this - “r.VolumetricRenderTarget.Mode 3”
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