(To moderator! Please delete my previous submission as the wrong images was attached!)
Hi there,
Im trying to import an external HDRI from polyhaven (credible hdri source). But just by importing by default it just looks way too bright.
On the left you see it on their website and on the right if I view the texturecube in Unreal.
How HDRs are displayed in SDR is kinda arbitrary, as long as the data is there when you’re using it, doesn’t really matter what the preview looks like.
The engine has a plugin you can enable which sort of combines the skylight concept with a sky ball, but as you can see, the result is totally over exposed.
The solution, as far as I’m concerned is this. Make an empty level and place just a sky sphere ( a mesh with normals pointing inwards in the level. You can place a very simple material on the sphere
This is where the power node comes in, very good at tweaking this kind of thing. If we set the power to 1.25, add a skylight ( with the real cubemap on ), and a slight directional light, we get: