hi everyone, these screenshots are my spawning system. when player joins, a pawn spawns for him and he can turn around. its team deathmatch and spawning based on start tags number. (first player at start tag 0, second at 1 and…) so how i can put them in a team using this PlayerTag integer? how system understands which player is in team A or B? is player state needed?
lots of questions i have but i didn’t found a nice related tutorial.
thanks in advance
any answers? what a disappointing community ![]()
Hi, there seems to be a bit build in, but to use it you need C++ https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1569711-how-do-i-use-the-ai-perception-teams
how system understands which player is
in team A or B?
For blueprints only, you need to implement it from scratch on your own…
A starting point might be to use an interface to retrieve the team of an actor (so each actor that belongs to a team should implement it) and then make a function where you input two actors and that function returns the state of those actors to each other (enemy, neutral, friendly for example).
seriously any ideas? so how people made their games with blueprints? my system is slow and i can’t ran ue4 and visual studio together, so c++ is not an option. anyone knows how to make it on blueprints? what to do at all?


