Yeah, looking a bit more spooky now:
So it’s basically a BP with these components in:
In my case it’s just two spheres, and the cable is a cylinder.
You have to put them in that hierarchy ( connected together ), to that when you rotate the top ball, the reset goes with it.
The top sphere is rotated in Y by 5 degress, which puts it all on a slant.
Then I added a scene at the very top which has no transform and connected everything to that. This means that I can rotate the scene, and the rest of the BP follows offset by 5 degrees like that.
It’s just a timeline:
Tell me if you need more info.