Help Fix Weird Shadows on Spinning Mesh That's Using World Position Offset

We’re encountering an issue where any spinning and translating mesh that’s using this animated vertex shader (WPO) causes it to have totally inaccurate shadows and lighting.
P.S.The nodes are made in a way that makes the mesh rotating and move Locally, which is the desired effect since it will be travelling along a set path.

Example1
Example2


When you offset the mesh using the material, it will screw with the shadows ( because the mesh isn’t actually moving ). You might be able to fix it by increasing the mesh bounds

very late reply i know… unfortunately this did not fix the issue, shading problem still there despite trying to remake the material using different methods.

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