Hello, I can't open a widget blueprint. It's impossible.

More specifically, here is the error message I get when I try to open a widget blueprint: When attempting to load the package /Game/Sounds/Fort_Audio_Blueprints/Utilities/MacroLibraries/AudioAssetAction_MacroLibrary, a dependent package /Game/Sounds/Fort_Audio_Blueprints/Utilities/AssetActions/AudioAssetActionBase (10BCA1F85C2FD985) was not available. Additional explanations are provided below:

FPackageName: Skipped package /Game/Sounds/Fort_Audio_Blueprints/Utilities/AssetActions/AudioAssetActionBase has a valid, mounted mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Sounds/Fort_Audio_Blueprints/Utilities/AssetActions/AudioAssetActionBase’. Perhaps it has been deleted or was not synced?
I uninstalled and reinstalled Fortnite and UEFN, and it still doesn’t work. I checked all the files, and it still doesn’t work. I spent more than 5 hours with Epic Games’ artificial intelligence, and it gave me lots of steps to follow to fix it, but nothing works. Unfortunately, I need help, please.

Hey there @ThorkellFr! Welcome to the community! Does this error occur with all projects or just this one? This is reminiscent of an error with a reserved name that was causing issues with unrelated files, resolved here, but doesn’t seem to be exactly it. I’d still recommend reading over that thread just in case.

The error is mentioning a resource being unavailable, which would mean my first recommendation (which you had already tried) is to verify the engine’s files and even double check the location listed to make sure that file is in fact not missing. After that, running the engine as administrator and double checking permissions to hopefully clear some file location permission issues if that’s the case.