In the ParagonSample map that was released today, the planar reflection is all glitchy and I think that’s because the reflection captures need to be rebuilt which is what it says when I click play in editor.
I can’t seem to build the lighting however. Building the lighting goes through the entire process with no errors but has a few warnings at the end, mostly saying the lightmap size for InstancedFoliageActor_0 is large and complaining that Scree_001_A’s lightmap UV is overlapping by 2.1%. There’s no actual error but I’m going to assume that the overlapping lightmap UV is preventing the lighting from building.
Anyone get the lighting to build or have any ideas on how to get it to build?