Has there been any movement on C++ builds - any true way to build debug versions?

I’ve been constantly running into being unable to debug my c++ code properly in Xcode because LLDB keeps saying “breakpointed in C++ context, but this is not available; pretending we are in a generic context”, which has the unfortunate side effect that I can’t access any instance members.

I stumbled upon this post: https://answers.unrealengine.com/questions/3099/c-builds-any-way-to-build-true-debug-versions.html

In which a staff member mentioned that these workflows were still subject to change and to keep giving our feedback on them. Is there any news on a possible fix for the problem I described, even if not the full ability to create debug builds?