Harmonia — a scene staging toolkit for UE 5.7/5.8

Hi everyone!

I’m an archviz artist at an architecture firm, and I’ve been building the toolkit I always wanted inside Unreal. It’s called Harmonia. One lighting rig and twelve viewport tools for UE 5.7 and 5.8, built around the Path Tracer.

The lighting rig

  • HDRI and sun/sky modes, with independent control of backdrop intensity, colour and saturation
  • No more matching the HDRI and directional light angles to avoid double shadows — rotate either freely
  • Lighting presets, plus a sun position calculator for real-world sun studies
  • Every control can be keyed straight into Sequencer

The tools

  • Scatter system: mesh, spline and brush scattering that survives moving between levels, mesh reimports and rescales — no performance cost, and far lighter to set up than PCG
  • Parametric floor generator: herringbone, chevron, basket weave and more
  • White override for clay renders that restores exactly, even after closing the project
  • Path-traced screenshot tool with denoiser handling
  • Asset library with drag-and-drop placement, guides, compass menu and more

Links

It’s an engine-level plugin. I’ll keep this thread updated with new tutorial episodes and releases. Happy to answer questions, and I’d genuinely love feedback from anyone using it in production.