Hi,
I’m working on a multiplayer VR project with OpenXR and hand tracking. I’m using a dedicated server setup.
Here’s the problem:
- Clients can’t see each other’s hand tracking meshes.
- Transforms replicate fine locally, but not to others.
- In VR Preview (2 clients), everything works. But when I run a dedicated server build, it doesn’t.
- I replicated all the variables I use, but still no success.
I’m using a simple structure:
- Client calls
UpdateHandOnServer
(Run on Server) - Server then calls
UpdateHandOnOthers
(Multicast) - Clients update transforms and visibility (to test I put visibility to always true).
What am I missing for the hands to replicate correctly (mesh + transform) across clients?
Thanks !