Half Material is Black when adding Normal Map


I have some issues with Materials in UE 5.0.1
I’m using a WorldAlignedTexture on a Brush, but when I’m adding normal map to the texture, the material become half-black.


Wall with Normal Map :

Wall without Normal Map :

Material :

Shouldn’t the XYZ Texture output be connected to the Normal input? You only have connected the XY Texture output.

It changes nothing, it’s just me when making demo screenshots :confused: