I have hair raytraced shadow popping/flickering issue on my render.
It’s a static camera. There is no Lod on hairs, no binding, no simulation, no animation.
I tried to follow this below thread, but only the deep shadow cast is stable. But I would like to get soft shadows, so I need stable raytraced shadow.
Do you have any idea to fix it please?
I’m currently using UE 5.1, hardware raytrace shadows enabled, with only one distant light with 4 rt samples per pixel (I tried 32 samples, it’s still flickering).