Sorry if this is a basic question, I’m new and learning.
I’m running into an issue, where I can see parts of the mesh I’m not supposed to. Even when I set the opacity to one, as long as my blend mode is translucent, I get this issue.
Searching the web, I found similar questions from 10 years ago, saying it was an unreal limitation. But since it was such a long time ago, I’m hoping there’s a way to fix it now.
With Opacity at 1:
When set to opaque, it doesn’t have that issue, but I cant have it be opaque because I have an opacity mask I must use.
It seems like the Opaque shading mode should match the Translucent mode if the alpha is set to 1, but it doesnt.