Summary
Bots that strafe and fight the player with Verse movement used to work in UEFN. They no longer shoot: a normal guard shoots the player, but a guard moved by Verse never does.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Character
Steps to Reproduce
In UEFN, place a Guard Spawner device (default settings, hostile team). Place a Player Spawner so the player starts in front of it.
Add a Verse device that, when the guard spawns, moves it left and right using NavigateTo, and keeps it facing the player using MaintainFocus.
Place a second Guard Spawner with default settings and no Verse.
Launch a play session and stand 5–10 m in front of both guards.
Watch the guards and your health. Check whether each guard shoots you.
Expected Result
Like in older versions, a guard that is strafing, jumping or moving because of Verse should still shoot at the player and fight back.
Observed Result
This used to work and has stopped working for a while now. A guard moved by Verse (strafing with NavigateTo, facing the player with MaintainFocus) sees the player and aims at the player, but never damages the player. A normal guard with no Verse, placed in the same island, shoots and kills the player. Old maps that had bots strafing and jumping while fighting back (for example island code 0609-1373-9052) no longer fight back either.
Platform(s)
PC
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Additional Notes
I’d love this to be fixed because i really wanna practice my skills as the pit, other maps with real players stress me out and would prefer to make a UEFN Map to practice my skills with bots doing complex movement.
