Guard spawners are causing stutters / rubber banding

When we add guard spawners to our project, it leads to noticeable stutters when we start the game.

We attempted to address this issue by disabling the “can ever affect navigation” option for static meshes, especially those animated with cinematics. We also experimented with setting all meshes to movable, but unfortunately, the stutters persisted. The only effective solution we found was to remove the guard spawner entirely. Which is not an option, because guards play a vital part of in our game.

@Team-2x Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums ? Posts with this feature are connected directly into our development team so we can quickly get to them!

For more information, such as how to get the reference ID, please check out the article here: Using the Creative and UEFN Bug Reporting Form