Summary
The option to change the name of the guard is not applying in game. The in game name will be that if the skin on the guard. This includes both standard guards like “Shadow” as well as the character options.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Add a guard spawner
Set it to allow guard to be hired. (which opens the naming option)
Give it any name.
Go into a session and the guard will have it’s skin name instead of the name you gave it.
Expected Result
The name I give the guard should be it’s name in the game/session.
Observed Result
I can name the guard in the editor, but in the game/session it applies the default name of the skin/character instead.
Platform(s)
PC
Additional Notes
This issue is really bad for anyone using the guards as teammates for players, because the names end up blocking too much of the game view.
I originally had them set to a single “.” to manage the clutter. For this test I also tried normal names to make sure the bug happened to a normal character string as well, which it does.
It would be great if there was an option to only display the small “v” marker above their heads, the way it’s used in battle Royal.
I know the llm conversation device has some new locked settings for character editing and wondered if that might have been where the wires crossed to create this issue.. it’s just a random thought but I figured I’d throw it out there.