Groom renders green in Scene Capture 2D

I’m having an issue rendering Groom in a Scene Capture 2D.

I checked every flag, no luck.

We are in Perspective, translucent rendering is on, and pretty much tested every single bool in the Scene Capture component with no luck.

For the exact color check the image, we’ve also had it in black, depending on whether Translucent rendering is enabled on the scene capture.

Happens with Metahumans, custom characters, and Groom Assets alone.

Steps to Reproduce

  1. Place Scene Capture 2D in scene
  2. Place Groom asset in scene
  3. Check texture where the scene capture writes to
  4. See that groom is either green or black

Hi,

Thank you for reporting the issue.

I tried to repro the described issue, but it seems to all work on my side. Maybe I’m missing something?

[Image Removed]

/Charles.

Haven’t had the time to check yet, but it repros across the whole project, which I cannot share. Would you have any ideas on where to start looking?

I understand this might be different to provide a repro.

Do you have any code change on your side?

Maybe you could start with creating a side project with your code, based and check if that issue repro there.

Looking at the picture, I would sayd the final hair composition (going from the hair strands lit buffer into the main scene color) is no happening. This is why you have this strange color + partial hair. Maybe something related with filtering out transluency rendering in your scene capture? Or a postprocess material?

/Charles.