Groom Rendering in VR (and in general)

This is a topic that I know has been posted about before, but I wanted to check in to see if anyone’s made any progress on it.

Fiddling with the render settings, it’s possible to get grooms to render in VR, but only in one eye, which is where my team and I just get stuck.

Does anyone know WHY grooms won’t render in VR? Breaking it down in render docs, the computer just skips the render pass for the other eye and we can’t figure out any way to change that.

From a performance standpoint, there doesn’t seem to be any reason for the grooms not to render. On a NVidia 2080, we’re running at around 160 fps, well over the requirements for VR. As far as I can tell, there seems to be an arbitrary block in the engine that prevents it from rendering. Anyone know anything about this? Has Epic said anything? I can’t find any real information on this.