UE5 VR Groom only render in left eye

For the hardware and engine, I’m using Meta Quest 2 and UE 5.1.1, the graphic card I use is a laptop 3080. In the level I have a character with Groom assets (hair) on it. But when I press “VR预览”, I can only see the groom rendered correctly in the left eye, in the right eye I just see a black plaque on the top of the character’s head.

Unfortunately the preview window shows the view in left eye so I cannot tell you what I see in the headset exactly, but I saw many people suffering the same problem in the dev community. Is this problem solvable at this time? Any suggestion is appreciated, Thanks!

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This has been fixed in 5.2. You can find the commit on GitHub here: https://github.com/EpicGames/UnrealEngine/commit/7547851d07778b19ed87dda69f491750ff589cea

Thank you so much! I 'll try out the latest engine later~

Not completely fixed…using 5.3 with meta human…and quest 2…left eye looks fine right eye still not complete…

I’m on 5.6, this is still an issue, hair is not rendered on a new project with a new metahuman :unamused_face: