Hello, something really weird is bothering me a lot in UE4, and I don’t know why I hadn’t noticed this before. Basically when I move around, looking at a texture that is very detailed (high res) and probably grainy (like some grunge textures for dirty walls), there will be a lot of noise on the texture despite AA being turned on. It looks terrible because when I move around the noise also moves, so the texture looks like it’s a bunch of static like the ones from those old TVs until I stop completely. I thought it was the normal map being too sharp and noisy, but it happens even if there’s just a diffuse map on the material.
The texture looks great in, say, CrazyBump, but inside UE4 it just looks way worse because of that.
Is there any way to fix this “issue”?