We recently noticed some strange artifacts on some of our Niagara GPU particles showing up when using some different debug viewmodes (shader complexity, quad overdraw and also wireframe). The bug is quite easy to reproduce on our side so with the Steps above, you should be able to repro it too. If it’s not the case, please let us know and we will provide a packaged project.
I attached a video showing how I can repro the issue as well as two screenshots showing the strange artifacts happening in the Shader Complexity as well as in the Quad Overdraw debug view modes.
Please let us know if you need more information. Thanks!
PS: Not 100% sure but it seems like the issue could be related to the Wind Force Module.