GPU Lightmass - Stationary Lights do not bake from all of a sudden!

Not gonna lie, this is the first try I’m trying Unreal Engine and recently got my hands on RTX graphics card, that I could also use in baking lights with GPU Lightmass on maps for the performance.

Didn’t have any problems with baking stationary lights before, everything was fine, but now, from all of a sudden, it stopped baking all these lights on a map and I kinda got stuck with this problem, to which I can’t find any solution. Tried disabling Lumen. Area Shadows on stationary lights are set on. Static lights still bake fine.

With what this could be issued and why all of a sudden it stopped baking any stationary lights?

nvm. I switched off the Virtual Shadowmaps in Project settings and it fixed the problem.