I’m using the Luoshuang GPU Lightmass and to my understanding GPU Lightmass isn’t able to do Indirect Lighting Bounces which means there is no GI?
(Says in official doc)
So how are we supposed to get an interior scene realisticly lit, only with CPU lightmass?
Not using Lumen, it’s too performance heavy for my project.
As of my knowledge get interior meshes into new level and bake. After that use level streaming. So, light data will be seperate for each level. And both exterior and interiors are on the go.