Gpu lightmass, bake ray traced lighting in unreal 5

lumen is really good, ngl. but, old ray tracing system brought from ue4 still looks great until now.

my question is, how to combine realtime and baked lighting in my levels? how do i make some movable object using realtime lighting and reflections and render dynamic shadows (with lumen absolutely)? and make some static object using baked direct and indirect lighting (with gpu lightmass)?

is there anything, website, docs, that could explain how this could be possible? is there a video anywhere, that explain it step by step? please help guys

sorry for bad english :slight_smile:

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Lumen disables lightmaps, and can’t be mixed with them. Need to pick one or the other.

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:frowning:

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really sad to realize this is the situation.