GPU Lightmap crash on bake (4.26, 4.27)

When attempting to bake my lighting with a Full Bake, my project crashes with the same error across different projects and screen. "Error: Couldn’t find Shader (FLightmapGBufferVS, 0) "

Has anyone seen this before? I have attached the relevant log below. This was reproduced with a simple scene using starter content, a single directional light, and one PostProcessVolume.

I am running an RTX 3090 and a Ryzen 3950

[2021.08.28-02.50.20:597][679]LogMaterial: Error: Couldn't find Shader (FLightmapGBufferVS, 0) for Material Resource M_Chair!
		RenderMeshShaderMap 1, RenderThreadShaderMap 1
		GameMeshShaderMap 1, GameThreadShaderMap 1, bShaderWasFoundInGameShaderMap 0
		With VF=FLocalVertexFactory, Platform=PCD3D_SM5
		ShouldCache: Mat=1, VF=1, Shader=0 
		MaterialUsageDesc: LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithStaticLighting}
[2021.08.28-02.50.20:597][679]LogMaterial: Error: ShaderType found in MaterialMap: FTrivialMaterialCHS
[2021.08.28-02.50.20:597][679]LogMaterial: Error: ShaderType found in MaterialMap: FRayTracingDynamicGeometryConverterCS
[2021.08.28-02.50.20:597][679]LogMaterial: Error: ShaderType found in MaterialMap: FMaterialTexCoordScalePS
[2021.08.28-02.50.20:597][679]LogMaterial: Error: ShaderType found in MaterialMap: TMaterialCHSFNoLightMapPolicy
[2021.08.28-02.50.20:597][679]LogMaterial: Error: ShaderType found in MaterialMap: TBasePassPSFNoLightMapPolicy
[2021.08.28-02.50.20:597][679]LogMaterial: Error: ShaderType found in MaterialMap: FVLMVoxelizationGS
[2021.08.28-02.50.20:597][679]LogMaterial: Error: ShaderType found in MaterialMap: FVLMVoxelizationVS
[2021.08.28-02.50.20:597][679]LogMaterial: Error: ShaderType found in MaterialMap: TMaterialCHSFNoLightMapPolicyFAnyHitShader
[2021.08.28-02.50.20:597][679]LogMaterial: Error: ShaderType found in MaterialMap: FRequiredTextureResolutionPS
[2021.08.28-02.50.20:597][679]LogMaterial: Error: ShaderType found in MaterialMap: FVLMVoxelizationPS
[2021.08.28-02.50.20:597][679]LogMaterial: Error: ShaderType found in MaterialMap: TBasePassPSFNoLightMapPolicySkylight
[2021.08.28-02.50.20:597][679]LogMaterial: Error: ShaderType found in MaterialMap: FLODColorationPS
[2021.08.28-02.50.20:597][679]LogMaterial: Error: ShaderType found in MaterialMap: TLightmapMaterialCHS<false>
[2021.08.28-02.50.20:597][679]LogMaterial: Error: ShaderType found in MaterialMap: FDebugViewModeVS
[2021.08.28-02.50.20:597][679]LogMaterial: Error: ShaderType found in MaterialMap: TBasePassVSFNoLightMapPolicy
[2021.08.28-02.50.20:597][679]LogWindows: Windows GetLastError: The operation completed successfully. (0)