We are encountering an intermittent GPU crash (resulting in DXGI_ERROR_DEVICE_HUNG)
in our packaged builds on Unreal Engine 5.7.4. The crash primarily occurs during two specific gameplay events:
- Spawning and despawning vehicle actors (Skeletal Meshes with attached components) in quick succession.
- Traversing our World Partition map (with or without the vehicle)
The crash seems to occurs at different location depending on the frame state:
- Lumen HWRT: Failing inside LumenScreenProbeGatherHardwareRayTracingCS or LumenRadianceCacheHardwareRayTracingCS
- Virtual Shadow Maps: Failing inside RenderVirtualShadowMaps
We resolved the crash by completely disabling ray-tracing attributes on our vehicle actors:
- Disabling “Visible in Raytracing” on all meshes inside our vehicle components (both static and skeletal).
- Disabling Affect Ray Tracing Reflections & Affect Ray Tracing Global Illumination on all vehicle-attached light components.
While this workaround seems to prevent the crash, we would like to confirm if this is an actual correct fix, if it is an engine bug, or if we just fixed part of the issue by disabling raytracing on the vehilcle but it could still occur.
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