GothicRuins crate static mesh missing when placed into scene

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Summary

I have a map that I’m working on that uses many GothicRuins crates. After the 31.00 release, it seems that these props no longer have static meshes attached to them.

Steps to Reproduce

Create a new blank map
Insert any GothicRuins Crate into the scene
See that the crate is missing its static mesh. Nothing appears except the transform widget

Expected Result

I expect to see a mesh

Observed Result

No mesh

Platform(s)

Windows 10

Hello,

I tried reproducing this, but was unable to.

(As a side note, I wonder why I’m seeing crates being created in my content browser as I’m placing them…)

Does this happen for you in a different project as well?

If you ‘Verify’ your FN and UEFN installs is it still happening?

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It does happen in different projects, even if I start a new one with a blank map. Verify files doesn’t seem to have any effect. I do see the extra props being added to the content browser however.

If you click on the ‘Static Mesh Component’ in the details panel I’m guessing the Static Mesh reference is just blank/null? (On my end I see that the Static Mesh is named ‘SM_TRV_GothicRuins_Crate_01’, and I’m not able to clear or change it.)

Just as a random check - are they also missing if you place ‘Haunted Hills Prop Gallery’ and ‘Haunted Prop Gallery’?

This is an asset that’s basically ‘read-only’ so I’m not sure about any other troubleshooting ideas.

Yep the Static Mesh Component is blank. I have the Haunted galleries, and the props seem to work fine with the exception of the crate.

I’ve found all Props put into project from the content browser make extra icons there, but they disappear after changing folders and coming back

This bug is still present for me as well. The static mesh for all the Gothic crates is null, they are invisible in UEFN and in game but the collisions are still present albeit buggy. I thought the patch today would fix the problem but it persists.

1 Like

Go here and vote

2 Likes

Yes, please vote up my bug report if possible.

Also, I’m guessing the static mesh for the crate go disconnected from the asset somehow on the epic side. When looking at the placed Crates now there is nothing in the static mesh component now. Hopefully it’s an easy fix. I have an existing map that has almost 100 of these crates.

image

Thanks for replying and linking @Hardcawcanary

1 Like