I am trying to get God rays/light shafts in my scene. I can see them just fine when using real time rendering (Lumen) but when I switch to path tracing they are barely visible. I cannot get it to look like it does in the docs:
(Picture from the docs)
I’ve increased the volumetric scattering intensity on the light source and followed the docs such as enabling reference atmosphere in Post Process Volume and increasing properties which are supported which would usually make the god rays more visible such as extinction scale and fog density.
How can I make my god rays more visible as seen in the docs?