Glowing walls near light source

Hello,
I have a problem with lighting - I’m creating a simple first project and can’t solve it. Basically, walls reflect light so hard when a light source is positioned near them, but the overall environment is pretty dark.
I need the environment to be brighter, but increasing intensity of the light/changing post processing makes the glowing wall painfully bright. How do I make this more balanced? The most important thing is to remove that glow.

Hey there @VYanagi! Welcome to the community! There are a number of things you could do to increase the environmental lighting, reduce the need for high intensity on your main lighting, and also add some roughness to the materials that can combat the light blowing things out.

First add a Skylight, and set it’s light intensity to 0, then slowly increase it until the ambient light is enough for you.

Then I’d reduce the intensity of your flashlight/local lights to compensate.

Lastly I’d head into your materials and make sure the roughness and specular are high and low respectively for materials meant to have little light reflection.

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Thank you, it looks like it has the potential to work really great - though I cannot find any option to make the ceiling translucent to light, but visible to players. Is there any way to make the ceiling only a visual effect, like only for a player, but light will be able to pass through it so the interior will be lit? As right now only the top of the building is lit, on the outside

The ceiling would need to be one way with it’s normals, so faces only pointing down and the material having single faced normals in it’s details.