Hi,
I have imported an UE4 project to UE5 and I am facing some lighting and reflections problems.
The most of it was due to reflection capture but I almost fix it even if the look is quite different from UE4.
But I still have kind a glow/lens on some assets and I don’t know why it is occurring.
There is no illumination material on those assets, just simple PBR texture (Diffuse/Rough/Normal).
I tried to
- turn off post process volume, direct lighting but it seems to have no effect on it.
- turn on nanite, but seems to have no effect… I didn’t see any differences in nanite visualization windows.
-tried to change some project settings like Reduce lightmap mixing on smooth surfaces, Enable Rough Diffuse Material, Activate virtual shadow map.
-I tried to change the materials but the artifacts always appears.
Any idea of what is artifacts comes from ?
Thank for your help