I’m trying to make a 3D menu kind of thing for a game prototype. The only problem is that when I use a 3D widget (as shown here Unreal Engine 4 Tutorial - 3D Widget (UMG 4.6) - YouTube), the content looks a little too dark. I wanted the content to be emissive, even glowing. I tried to do it by using both emissive, unlit and additive materials for the widget content, but that doesn’t work. Does anyone know how to add glow to a widget? Is this possible at all?
Here’s a screencap of how my widget is looking in game right now:
And here is a bad photoshop of what I want to do: