Hello all:
I’ve run into the following problem, and I haven’t found a satisfactory solution yet. I have the following scenario: A large windowsless room with static lighting with a door to a smaller windowless room with a light that can be switched on/off. Now, the light that can be turned on/off can have its lighting built with lightmass, but when I switch off the light the lightmaps obviously persist and the room is somewhat illuminated when, in theory, there should be only light coming from the light in the large room.
What I want is nice illumination when the smaller room’s light is turned on (dynamic illumination from a movable light leaves much to be desired), but nearly no (or no) illumination when the light is turned off.
I’ve tried things like setting up a PP volume in the small room and setting GI to 0, but then the illumination in the large room is gone as well (and I can see the large room from the small one). Ideally I’d like to change perhaps the lightmaps or something like that using blueprints, but I don’t think that can be done, from what I’ve read.
Any ideas as to how achieve what I want? Is that even possible?
Thanks!