Glass refractions

Hi, I’m trying to recreate this effect with materials like Blender but I don’t know how. Someone knows if it’s possible?
Thank you!

  • To get the glassy, refractive effect, add a Refraction input.

  • Use a Fresnel node to control the intensity of the refraction.

  • To create the chromatic aberration effect, you’ll need to simulate how different wavelengths of light refract differently through glass. One way to achieve this is by splitting the light into RGB components and refracting them slightly differently. Use a Multiply node to adjust the refraction intensity based on the color channels. You can create a custom function or use three separate refraction calculations for each color channel (R, G, B), each slightly offset from the others. Combine these back into a single color using a MakeFloat3 node.

  • You’ll also want to make the blend mode Translucent, but there are plenty of generic tutorials for making glass look good.

  • You can also add a checkerboard texture (or whatever texture you like) to the Base Color input.