Given megascan texture giving bad renders on meshes (nanite definition)

The problem isn’t the texture, it’s that mac doesn’t support Nanite (or Lumen). Nanite Virtualized Geometry in Unreal Engine | Unreal Engine 5.0 Documentation

The mesh you’re seeing is the proxy mesh (the mesh used when nanite isn’t supported), which by default is set to the lowest detail (2000 tris).

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