Doesn’t happen when the mesh moves in game, or only when dragging it in Editor? Ghosting is caused mainly by a lack of motion vectors, it’s possible the movement in editor isn’t generating motion vectors but in game movement likely would.
Doesn’t happen when the mesh moves in game, or only when dragging it in Editor? Ghosting is caused mainly by a lack of motion vectors, it’s possible the movement in editor isn’t generating motion vectors but in game movement likely would.