Hello guys, first of all, sorry about my english haha
Seu texto está compreensível, mas possui alguns erros gramaticais e de vocabulário. Abaixo está uma versão revisada e aprimorada:
Hello guys, first of all, sorry for my English haha.
Well… Some time ago, Unreal Engine 5.4 started showing some ghosting effects in the preview when using Lumen, it doesn’t matter if I use Nanite or not. I searched for solutions, but I couldn’t find anything. In version 5.5, the problem still persists.
I use to work in the configuration from the Archviz template and just turned off the virtual material.
My computer specs are an RTX 3060 12GB, a Ryzen 7 3600X, and 32GB of RAM.
I have verified the files using the Epic Games Launcher, but the problem is still there.
The issue disappears when I turn off a random light in the scene, but it comes back for no apparent reason. It goes away again when I turn off another random light.
I’ve also tried adjusting some settings in the Post Process Volume and tweaking the Project Settings, but nothing changed.
The Megalights feature resolved the problem, but since it is still experimental, I want to understand the source of the issue.