GetViewRotation() not working when Physics Enabled

Summary

When experimental “Physics” is enabled in project settings, FortCharacter’s “GetViewRotation” function does not work. It returns the same value no matter what.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

  1. Create verse device which prints out a FortCharacter’s “GetViewRotation”
  2. Start the Game
  3. It will print out an accurate value when you rotate your character.
  4. Enable experimental feature “Physics”
  5. Start the game again.
  6. It will always print out the same value even after rotating your character.

Expected Result

“GetViewRotation” function should return the same result with or without Physics being enabled.

Observed Result

When physics Physics are enabled, GetViewRotation will print out the same value no matter what.

Platform(s)

windows

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Same issue here. My guess is that Physics broke the camera on the player, causing it to return some default value

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This bug seems to still be present in v37.50.

Hi MapLad,

Thanks for following up. According to another thread this should be fixed in v38.00. (ETA Nov 1?) Please let us know if it’s not resolved after that patch.

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Thank you, I missed that thread when searching for discussions about this.

Thank you @MapLad, I’ll work on getting this ticket updated.

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FORT-978687 has been ‘Closed’ as a duplicate of an existing known issue. Origin Issue: FORT-922422, Origin Topic: fort_chararter.GetViewRotation() always returns a constant value