Getting the current progress of render in an Editor Utility Widget using the Movie Pipeline Queue Subsystem.

Hey! I am building a Utility Widget that utilizes the Movie Pipeline Queue Subsystem to queue jobs and then renders the specified jobs.

Everything works as it should except for one thing i.e. I can’t seem to find a way to get the ‘Progress’/‘Status’ of the current render anywhere (say, inside a job, a sequence has 400 frames and we have rendered 200 so far, I want to get the ‘200’ as a variable).

While, there is a GetStatusProgress node that is left free to override but I can’t seem to find any documentation for how I could override and also how I could fetch the progress even inside C++. This is the node that I am talking about:

This is the general setup (mostly taken from the sample template provided by Epic):

Could anyone guide me towards how I could fetch the progress of the current render i.e the current job being rendered? I have been scratching my head on this for quite some time now, thanks in advance!