Getting the current progress of render in an Editor Utility Widget using the Movie Pipeline Queue Subsystem.

Hey! I am building a Utility Widget that utilizes the Movie Pipeline Queue Subsystem to queue jobs and then renders the specified jobs.

Everything works as it should except for one thing i.e. I can’t seem to find a way to get the ‘Progress’/‘Status’ of the current render anywhere (say, inside a job, a sequence has 400 frames and we have rendered 200 so far, I want to get the ‘200’ as a variable).

While, there is a GetStatusProgress node that is left free to override but I can’t seem to find any documentation for how I could override and also how I could fetch the progress even inside C++. This is the node that I am talking about:

This is the general setup (mostly taken from the sample template provided by Epic):

Could anyone guide me towards how I could fetch the progress of the current render i.e the current job being rendered? I have been scratching my head on this for quite some time now, thanks in advance!

Didn’t find a solution so ended up writing a bad-ish solution where I fetch the number of files in the output folder and then calculate the completion percentage by comparing the amount of files present with the frame numbers versus the total frames. (periodically)