Getting sprint to work in multiplayer

InputComponent->BindAction(“Sprint”, IE_Pressed, this, &ADiceyCharacter::OnSprintPressed);
InputComponent->BindAction(“Sprint”, IE_Released, this, &ADiceyCharacter::OnSprintReleased);

void OnSprintPressed(){ Sprinting = true; }
void OnSprintReleased(){ Sprinting = false; }

And how do i set it on the server?