Hey everyone, I’ve been trying forever to get sprint to work for multiplayer games. It seems like it has to do with replication but I’m really not sure. I have a function in my character class called IsSprinting() that gets called from a custom character movement component. It just returns the value of a bool that i have in the character class.
Here’s my code
Basically when i run it in sp, and am sprinting it displays, “Server, sprinting”
But when i run it in mp as a client and am hitting sprint, it says
“Client, sprinting”
“Server, not sprinting”
I really have no clue on how to fix this, and feel like I’ve tried everything.
Any help would be extremely appreciated.