Getting softer shadows with Virtual Shadow Maps

Hi!

I tried switching from shadow maps to virtual shadow maps to get rid of warnings that Nanite does not support the normal shadow maps (I think that warning only appeared in the 5.4 preview, but the visual result was the same in 5.3). Problem is that virtual shadow maps look much worse in my level. Especially for the landscape with small snow dunes it results in very hard and spotty shadows whereas the regular shadow maps gave a much smoother and balanced result. Increasing the source angle of the directional light to very high numbers (200+) slightly improves it, but also just causes all shadows to be much too smooth while still giving that spotted look on the landscape.

Is there some setting that I’m missing? Is it possible to get close to the left version with virtual shadow maps?

Thanks!