Getting Niagara cloth warning when sampling bones

We have a Niagara system using Sample Skeletal Mesh with the Mesh Sampling Type set to “Skeleton (Bones)” and we’re using the bones filter. When we put this system on our character that has a cloth skirt it causes this warning to spam:

LogNiagara: Warning: Skeletal Mesh CharSkelMesh has cloth asset on it: spawning from it might not work properly.

Is this actually a problem when we’re only sampling bones?

Hi, as long as everything is behaving and looking as expected, then it should be fine as-is. The warning pops up when there’s both a skeletal-mesh-with-cloth asset and the Sim Target is set to GPU, regardless of what Mesh Sampling Type is selected. If applicable to your use case and optimization needs, you could consider switching the system to CPU; this would avoid the warning. I hope that helps!

Thanks Camille,

We aren’t seeing any issues; we’re spawning off bones that aren’t anywhere near the cloth. I’ll look into making these systems CPU, but I’ve also changed the warning to verbose to keep my cook log clean.

Regards,

Ryan.

Anytime! I’m glad to hear it’s working out. I’ll close this case; feel free to reach out to us for additional support if needed.